Thursday, February 21, 2013

Skirmish Combat System


Sengoku Quick Combat

1. Secretly choose and reveal a formation
2. Compare choices; you may gain a +1 modifier if you have X > than your opponent
3. Players roll a die on the casualty table and apply losses/kill units

Example:
Attacker: Generals with +2 CPs, 18 infantry strength, 4 ranged strength, 6 cavalry strength = 28 total
Defender: General with +1 CP, 4 infantry strength, 2 ranged strength, 8 cavalry strength = 14 total

Attacker chooses Arrowhead, Defender chooses Crane’s Wing
Attacker’s modifier is 0 (+1 for infantry advantage, -1 for formation choice)
Defender’s modifier is +2 (+1 for cavalry advantage, +1 for formation choice)

Attacker rolls a 4 and deals 40% of 28 in casualties = 11.2 (rounded to 11)
Defender rolls a 3+2 and deals 50% of 14 in casualties = 7

Attacker has more than twice defender after combat and gains +1 Honor. Defender loses no honor because this was a skirmish combat. NOTE: you don’t receive change when removing casualties above what’s required.

Choose formation:

ATT.
DEF.

Birds in Flight
> CPs +1
Arrowhead
> Infantry +1
Keyhole
> Ranged +1
Crane’s Wing
> Cavalry +1
Yoke
> CPs +1
Fish Scales
> Infantry +1
Birds in Flight
> CPs +1
A:-1
D:-1
A:+1
D:-1
A: 0
D: 0
A: -1
D: +1
A: 0
D: -1
A: 0
D: +1
Arrowhead
> Infantry +1
A: -1
D: +1
A: +1
D: +1
A: +1
D: -1
A: +1
D: -1
A: +1
D: -1
A: -1
D: +1
Keyhole
> Ranged +1
A: 0
D: 0
A: 0
D: +1
A: -1
D: 0
A: +1
D: -1
A: +1
D: -1
A: 0
D: 0
Crane’s Wing
> Cavalry +1
A: +1
D: -1
A: -1
D: +1
A: -1
D: +1
A: 0
D: 0
A: +1
D: 0
A: +1
D: -1
Yoke
> CPs +1
A: -1
D: +1
A: -1
D: +1
A: +1
D: -1
A: -1
D: +1
A: 0
D: 0
A: +1
D: -1
Fish Scales
> Infantry +1
A: +1
D: -1
A: +1
D: -1
A: +1
D: +1
A: 0
D: +1
A: -1
D: +1
A: 0
D: 0
Half Moon
> Ranged +1
A: 0
D: 0
A: +1
D: -1
A: -1
D: 0
A: 0
D: -1
A: -1
D: +1
A: -1
D: +1


Casualty Roll
1 – 10%, 2 – 20%, 3 – 30%, 4 – 40%, 5 – 50%, 6 – 60%

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