Due to popular demand, let's talk about clans.
Depending on the number of players who are interested, we might have 10-14 clans watering the fields of Japan with cardboard blood. I love the idea of giving each clan a tiny specialized bonus, but I'm wary it might break the game's balance somehow. Here are some rough ideas:
1. Shimazu - master swordsmen, recruiting costs for heavy infantry reduced by -1.
2. Chosokabe - expert bowmen, recruiting cost for heavy archers reduced by -1.
3. Oda - tacticians, generals gain +1 experience point after battles.
4. Mori - naval tradition, naval movements require -1 lumber.
5. Takeda - master of horse, recruiting costs for heavy cavalry reduced by -1.
6. Hattori - information network, ninja bonus something something (more to come).
7. Hojo - advanced architecture, Hojo controlled castles can hold +1 unit.
8. Tokugawa - respected leadership, general's maximum capacity increased +1.
9. Uesugi - tranquil living, supply costs reduced for all land movement by -1.
10. Ashikaga - expert tradesmen, castle storage capacity +1/2.
11. Otomo - westernized, recruiting cost for heavy gunners reduced by -1.
12. Date - expert blacksmiths, recruiting cost for naginata samurai reduced by -1.
13. Hosokawa - royal lineage, recruiting time for generals decreased by -1 month.
14. Ikko Ikki - battle rage, panic rating (morale) bonus of +10%.
These bonuses may not be in the final version, but they do give a little flavor. Some are certainly more useful than others, but we won't know until we've played.