Sengoku Quick Combat
1. Secretly choose and reveal a formation
2. Compare choices; you may gain a +1 modifier if you have X > than
your opponent
3. Players roll a die on the casualty table and apply losses/kill units
Example:
Attacker: Generals with +2 CPs, 18 infantry strength, 4 ranged
strength, 6 cavalry strength = 28 total
Defender: General with +1 CP, 4 infantry strength, 2 ranged strength, 8
cavalry strength = 14 total
Attacker chooses Arrowhead,
Defender chooses Crane’s Wing
Attacker’s modifier is 0 (+1 for infantry advantage, -1 for formation
choice)
Defender’s modifier is +2 (+1 for cavalry advantage, +1 for formation
choice)
Attacker rolls a 4 and deals 40% of 28 in casualties = 11.2 (rounded to
11)
Defender rolls a 3+2 and deals 50% of 14 in casualties = 7
Attacker has more than twice defender after combat and gains +1 Honor.
Defender loses no honor because this was a skirmish combat. NOTE: you don’t
receive change when removing casualties above what’s required.
Choose formation:
|
ATT.
|
||||||
DEF.
|
|
Birds
in Flight
> CPs +1
|
Arrowhead
> Infantry +1
|
Keyhole
> Ranged +1
|
Crane’s
Wing
> Cavalry +1
|
Yoke
> CPs +1
|
Fish
Scales
> Infantry +1
|
Birds
in Flight
> CPs +1
|
A:-1
D:-1
|
A:+1
D:-1
|
A: 0
D: 0
|
A: -1
D: +1
|
A: 0
D: -1
|
A: 0
D: +1
|
|
Arrowhead
> Infantry +1
|
A: -1
D: +1
|
A: +1
D: +1
|
A: +1
D: -1
|
A: +1
D: -1
|
A: +1
D: -1
|
A: -1
D: +1
|
|
Keyhole
> Ranged +1
|
A: 0
D: 0
|
A: 0
D: +1
|
A: -1
D: 0
|
A: +1
D: -1
|
A: +1
D: -1
|
A: 0
D: 0
|
|
Crane’s
Wing
> Cavalry +1
|
A: +1
D: -1
|
A: -1
D: +1
|
A: -1
D: +1
|
A: 0
D: 0
|
A: +1
D: 0
|
A: +1
D: -1
|
|
Yoke
> CPs +1
|
A: -1
D: +1
|
A: -1
D: +1
|
A: +1
D: -1
|
A: -1
D: +1
|
A: 0
D: 0
|
A: +1
D: -1
|
|
Fish
Scales
> Infantry +1
|
A: +1
D: -1
|
A: +1
D: -1
|
A: +1
D: +1
|
A: 0
D: +1
|
A: -1
D: +1
|
A: 0
D: 0
|
|
Half
Moon
> Ranged +1
|
A: 0
D: 0
|
A: +1
D: -1
|
A: -1
D: 0
|
A: 0
D: -1
|
A: -1
D: +1
|
A: -1
D: +1
|
Casualty Roll
1 – 10%, 2 – 20%, 3 – 30%, 4 – 40%, 5 – 50%, 6 – 60%
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