"Plotting Strategy" is a fancy way of saying he's taking his turn |
Thankfully, that game never made it to table because the formula for dealing damage in combat looked like something I should have learned in those Calculus classes I was skipping to play Goldeneye64. Instead of open-air diplomacy, ROT3K II used a horse system, asking you to select a general and pre-scripted message, after which you hoped your delivery boy wouldn't get caught. I tried to model this system, which meant players weren't allowed to talk at the table but had to write notes and roll to see if their messenger was caught.
John's Undergraduate GPA: 2.79 |
From left to right: Rank D, C, B, and A |
2. Unit Cap - the highest ranking general in an army commands a maximum number of units. This cap, useful in Empires in Arms, leads to smaller, maneuverable armies instead of standoffs with roaming monster death-stacks.
3. Stack Limit - armies can hold 3 generals with no more than one Rank A general.
4. Training Generals - generals of varying ranks can be purchased. Think of this expenditure of resources as the time and energy spent grooming/educating an heir, adopted son, noble, or exceptional soldier currently in service.
Leader Table -- Draft |
No comments:
Post a Comment