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"Plotting Strategy" is a fancy way of saying he's taking his turn |
Thankfully, that game never made it to table because the formula for dealing damage in combat looked like something I should have learned in those Calculus classes I was skipping to play Goldeneye64. Instead of open-air diplomacy, ROT3K II used a horse system, asking you to select a general and pre-scripted message, after which you hoped your delivery boy wouldn't get caught. I tried to model this system, which meant players weren't allowed to talk at the table but had to write notes and roll to see if their messenger was caught.
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John's Undergraduate GPA: 2.79 |
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From left to right: Rank D, C, B, and A |
2. Unit Cap - the highest ranking general in an army commands a maximum number of units. This cap, useful in Empires in Arms, leads to smaller, maneuverable armies instead of standoffs with roaming monster death-stacks.
3. Stack Limit - armies can hold 3 generals with no more than one Rank A general.
4. Training Generals - generals of varying ranks can be purchased. Think of this expenditure of resources as the time and energy spent grooming/educating an heir, adopted son, noble, or exceptional soldier currently in service.
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Leader Table -- Draft |
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